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Multi-Agent Orchestration Pattern in C++

Coordinate a network of specialised AI agents under an orchestrator, where each agent owns a distinct capability or domain and agents communicate through structured messages.

How to Implement the Multi-Agent Orchestration Pattern in C++

1Step 1: Define the message and agent interfaces

struct AgentMessage {
    std::string from;
    std::string to;
    std::string type;  // "task" | "result" | "error"
    std::string payload;
};

class IAgent {
public:
    virtual ~IAgent() = default;
    virtual std::string id() const = 0;
    virtual std::vector<std::string> capabilities() const = 0;
    virtual AgentMessage handle(const AgentMessage& msg) = 0;
};

2Step 2: Build the Orchestrator with registration and dispatch

class Orchestrator {
    std::map<std::string, std::unique_ptr<IAgent>> agents_;

public:
    void registerAgent(std::unique_ptr<IAgent> agent) {
        agents_.emplace(agent->id(), std::move(agent));
    }

    IAgent* findByCapability(const std::string& cap) {
        for (auto& [_, agent] : agents_)
            for (const auto& c : agent->capabilities())
                if (c == cap) return agent.get();
        return nullptr;
    }

    std::string dispatch(const std::string& capability,
                         const std::string& payload) {
        auto* agent = findByCapability(capability);
        if (!agent) return "No agent for: " + capability;

        AgentMessage msg{"orchestrator", agent->id(), "task", payload};
        auto reply = agent->handle(msg);
        return reply.payload;
    }
};

3Step 3: Demonstrate with two specialist agents

class WriterAgent : public IAgent {
public:
    std::string id() const override { return "writer"; }
    std::vector<std::string> capabilities() const override { return {"write"}; }
    AgentMessage handle(const AgentMessage& msg) override {
        return {id(), msg.from, "result", "Draft: " + msg.payload};
    }
};

class ReviewerAgent : public IAgent {
public:
    std::string id() const override { return "reviewer"; }
    std::vector<std::string> capabilities() const override { return {"review"}; }
    AgentMessage handle(const AgentMessage& msg) override {
        return {id(), msg.from, "result", "Reviewed: " + msg.payload};
    }
};

int main() {
    Orchestrator orch;
    orch.registerAgent(std::make_unique<WriterAgent>());
    orch.registerAgent(std::make_unique<ReviewerAgent>());

    auto draft = orch.dispatch("write", "blog post about C++");
    auto review = orch.dispatch("review", draft);
    std::cout << review << "\n";
}

Multi-Agent Orchestration Pattern Architecture

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Rendering diagram...

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Multi-Agent Orchestration Pattern in the Real World

A film director (Orchestrator) does not personally operate the camera, compose the score, or design costumes. Instead they delegate to specialist department heads — cinematographer, composer, costume designer — each expert in their domain. The director collects their work, gives feedback, and integrates it into a coherent film.